MODULE 1(4 Marks)
- what is line drawing algorithm?
- define vector refresh system?
- explain function of a frame buffer?
- explain basic principle of scan conversion?
- what is frame and pixel?
- explain raster scan?
- what is a graphic input device?
- explain principle of light pen?
- distinguish between raster scan display and vector scan display?
- what is the major difference between bresenham's line drawing algorithms and other line drawing algorithms?
- how does a light pen detect the position on the screen?
- what information is stored in frame buffers?what about Z-buffer?
- mention and explain various applications of computer graphics?
- what is a pixel and what do you mean by gray level blue?
- explain the working of the electron gun in a CRT?
- consider a raster system with a resolution of 2560 by 2048 .determine the frame buffer size in bytes needed for the system to store 12 bits/pixel.how much storage is required if 24 bits/pixel are to be stored?
- explain how track ball produces screen cursor movement?
- classify the display units in computer graphics?
- what is the function of electron gun in a graphics display unit?
- explain principle behind line drawing?
- what is a vector refresh system?
- explain bresenham's algorithm?
- give the broad fields of applications of computer graphics?
- what is function of display RAM?
- compare vector scan display with raster scan display?
- state bresenham's line drawing algorithm?
MODULE 1(Essay:20 marks)
- explain the bresenham's line drawing algorithm.show how line is formed by this algorithm for the points between (12,15) and (20,21)?
- discuss the display devices used in computer graphics?
- explain in detail a vector display system?
- distinguish between simple DDA and symmetrical DDA algorithm?
- explain important characteristics of a general purpose graphics system compared to one designed for architectural use?
- describe with a neat diagram the display processor for a random scan display device?
- how to classify the various display devices used for computer graphics?
- explain any three of the interactive graphic input devices?
- discuss any one of circle drawing algorithm in detail?
- distinguish between bresenham's line drawing algorithm and DDA line drawing algorithm?
- explain with neat diagram the display processor for a random scan display device .explain how it is different from vector display?
- how bresenham's algorithm can be need for generating circle?what is the advantage of the method compared to another?
- explain bresenham's algorithm for generating circle.discuss the merits of the method compared to other methods?
- explain a method to test whether a point in inside a given polygon.if there is any boundary conditions in your method .how to resolve it?
- explain the architecture of random scan system?
- explain briefly the working of various interactive graphics input devices?
- explain about raster scan graphics system?
- explain bresenham's midpoint circle generation algorithm?
- explain scan line polygon fitting method?
- explain how an n by m cell array can be mapped into a rectangular co-ordinate region?
- write a procedure to scan ,convert the interior of a specified ellipse into a solid color?
MODULE-II(4 Marks)
- what do you mean by scan converting a polygon?
- how it is ensured that the midpoint subdivision algorithm for polygon clipping will terminate in a finite number of iterations?
- distinguish between window and view port?
- explain basic principle of scan conversion?
- scan the line y=3x+4 by a factor of 2 in x and y direction?
- what is flood fill algorithm?
- define translation?
- differentiate window and view point?
- what is scan conversion?
- explain midpoint subdivision algorithm?
- what is filled area primitive?
- what is scan converting a polygon?
- discuss the concept of windowing?
- explain the midpoint method?
- scale the line y=3x+4 by a factor of 2 in x and y directions?
- what are structured file displays?
- define segmenting in graphics?
MODULE-III(4 Marks)
- give the matrix form of transformation for 3D rotation of a point through 30 degree in clockwise direction about X-axis?
- what are the deficiencies of Gourand shading?
- what are the advantages of Z-buffer algorithm ?what is its major drawback?
- List the important components of a multimedia system?
- define function of GUI?
- explain wire-frame model?
- what is b-spline?
- define a bezier curve?
- what is meant by composite transformation?
- what is phong shading?
- what is scan conversion of parabola y=100-x?
- what is phong shading?
- define multimedia?
- what is the major drawback in Z-buffer algorithm?
- explain B-splines?
ithinekkalum bhedam syllabus muzhuvan padikkunnatha :D
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